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Research Outputs

 

Eujin has an established track record of generating new knowledge and finding solutions for a significant impact in industry where his research outputs have been selected for inclusion in the REF2014 exercise. He has co-authored book chapters and his work has been published in international peer-reviewed journals such as Co-Design, Design Journal, Rapid Prototyping Journal and the Journal of Assembly Automation. In 2015, he was invited as Guest Editor for the Special Issue of the Rapid Prototyping Journal; and in 2012, he was the Guest Editor for the Design for All publication. Eujin's research interests centre on Additive Manufacture (3D Printing), New Product Development and Inclusive Design. He has been Principle Investigator to numerous university funded projects and international knowledge exchange partnerships. He is particularly interested in multi-disciplinary partnerships and to supervise PhD candidates.

 

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Peer-Reviewed Journal Papers, Conferences & Book Chapters

 

1. Evans, M.A., Pei, E., Cheshire, D. and Graham, I. (in press) “Digital Sketching and Haptic Sketch Modelling during Product Design and Development”, International Journal of Product Development
During the professional practice of industrial design, digital methods are used extensively to support the generation, development and specification of creative three dimensional (3D) form. Despite the increasing capabilities of digital methods, the distinctive nuances of current practice continue to require the use of non-digital methods, particularly during the highly creative concept generation activities. This paper reports on a research project that combined emerging and established digital design technologies to define an approach for total Digital Industrial Design (DID) that employed only digital methods (e.g. no pens/paper) with no post-process finishing (e.g. smoothing/painting of rapid prototype parts). To evaluate this theoretical approach, action research was employed in which all phases of DID were used to design two stylistic variations of a consumer product with data collection using a diary through the design process and coded analysis of outcomes. The paper concludes that DID has the greatest potential for change and benefit during the concept generation phase, where haptic feedback modelling and monochrome 3D printing have the capacity to replicate some of the qualities of tactile form-giving that is associated with workshop-based sketch modelling by hand. When integrated with photorealistic visualisation, low fidelity appearance models have the potential to reduce design timescales. To maximise impact, the case study was translated into in a web-based resource (http://www.lboro.ac.uk/microsites/lds/did/) to facilitate understanding of the process and designed outcomes from DID.

2. Evans, M.A., Campbell, R.I. and Pei, E., (2015) “Developing tools to support collaboration and understanding during industrial design practice” In: Tovey, M. (ed.) “Design Pedagogy - Developments in Art and Design Education” (Book Chapter) Farnham: Gower
Professional and student industrial designers employ an extensive range of media and techniques at various times during creative practice. Whilst general patterns of use are acknowledged, such as loose sketches at the beginning of product development and full prototypes at the end, the nuances of use for specific design representations have been elusive, making contextualization for students problematic. This paper reports on research to enhance communication during product development by making tacit knowledge on the use of design representations explicit for both students and practitioners. This was achieved through the development of two design tools called CoLab and iD Cards. Phase 1 of the project identified barriers to communication through semi-structured interviews with 61 industrial designers and engineering designers at 17 industrial design consultancies. Phase 2 explored the nature of design representations and categorised 35 types as sketches, drawings, models or prototypes using semi-structured interviews with both industrial designers and engineering designers, with differences in use between the two groups becoming apparent. Phase 3 used a process of information design to translate the findings and data from Phase 2 into the card-based CoLab design tool that included the taxonomy and an indication of when the design representations were used by industrial designers and engineering designers and for what types of information. Changes were made after appraisal and the final tool was validated through semi-structured interviews with 43 industrial design and engineering design practitioners and observation. Phase 4 disseminated the research output with the support of the Royal Academy of Engineering (RAE) in the UK (CoLab web-based design tool) and Industrial Designers Society of America (IDSA) in the USA (iD Cards physical design tool). The paper concludes that the use of appropriate research methods that integrate literature based sources with practitioner engagement has the potential to elicit valuable and unexpected tacit knowledge that can contribute to student learning. It also acknowledges that whilst the outcomes from such research can be enthusiastically received, translation into a format for effective dissemination can be a challenging and time-consuming process. However, with confidence in outcomes and a desire to disseminate, opportunities can be identified if researchers are prepared to be flexible and adapt to stakeholder needs.

3. Self, J., and Pei, E. (2014). Reflecting on Design Sketching: Implications for Problem-Framing and Solution-focused Conceptual Ideation. Archives of Design Research, 27 (3), 65-87.
This investigation examines the role and use of sketching as tool of design representation during conceptual design activity. In particular we focus upon sketching’s relationship with problem framing and solution-focused strategies and reasoning in the proposition, exploration and development of solution ideas. This research was conducted to contribute to furthering knowledge and understanding of sketching for use in design pedagogy and the development of conceptual design tools.In a qualitative content analysis (QCA) a coding frame based upon the constructs naming, framing, moving and reflecting is employed in the analysis of a concept design protocol using the think-aloud method. The protocol’s transcriptions were segmented before being encoded through the concept-driven coding frame. The analysis and discussion of results proceeds through reference to the encoded protocol data and is supported by the synchronic charting of design activity.Sketching activity during conceptual design provides opportunities for previous frames of reference to re-emerge and be re-engaged in new ways. The act of sketching appeared to facilitate frequent shifts of attention to and from sub-problems and sub-solutions. This thus provided opportunities to laterally explore different aspects of emergent solution ideas in a concurrent manner. These frequent shifting of attention may act as a catalyst for appositional reasoning across different aspects of the design problem. The participant’s solution-focused thoughts appeared to both influence and be influenced by sketching activity, affording fresh insights and perspectives to emerge.The study of sketching and other tools of design representation provides opportunities to better understand the kinds of designerly ways of knowing, thinking and action required in practice. Findings have implications for design pedagogy and the development of conceptual design tools.

4. Pei, E. (2014) "4D Printing – Dawn of an Emerging Technology Cycle", Assembly Automation, 34(4)
There have been incredible advancements in additive manufacturing over the past decade. Three-dimensional (3D) printing has reached a critical mass where these machines are now a common sight in product design companies and institutions. As conventional 3D printing technology matures, creeping up in the background is four-dimensional (4D) printing. This is where “time”, as the fourth dimension, is combined with conventional 3D printing technologies. It is not about how long it takes for a part to be printed; but rather the fact that the 3D printed object still continues to “shape shift” and evolve over a period of time (Pei, 2014). Some may ask what is the value in all of this? The main difference is that conventional 3D printing produces parts that are generally static and inanimate, whereas 4D printing involves carefully designed geometries with precisely controlled deposition of different materials or active fibres that can reshape when subject to external stimuli.

5. Maidin, S., Muhamad, M.K. and Pei, E. (2014) “Experimental Setup for Ultrasonic-Assisted Desktop Fused Deposition Modeling System” iDECON 2014 - Emerging Technologies Towards Sustainable Manufacturing. 22 - 23 September 2014, Melaka, Malaysia
Fused deposition modeling (FDM) is an additive manufacturing (AM) process that has been used in various manufacturing fields. However, the drawback of FDM is poor surface finish of part produced, leading to surface roughness and requires hand finishing. In this study, ultrasonic technology will be integrated into a desktop FDM system. Ultrasound has been applied in various conventional machining process and shows good machined surface finish. However, very little research regarding the application of ultrasound to AM has been carried out. Our previous research found that the extrusion nozzle of the FDM system could withstand the high vibration transmitted at 40 kHz of frequency from an ultrasonic transducer. The aim of this paper is to discusses three novel setups of using ultrasound devices attached to a desktop FDM system to study its feasibility to improve the surface finish of parts. A comparative study was made and it was found that the second setup (Concept 2) was most suitable due to its safe and reliability aspects.

6. Maidin, S., Aziz, K.F.A., Muhamad, M.K. and Pei, E. (2014) “Analysis of Applying Ultrasonic Frequency on a Desktop FDM Nozzle” iDECON 2014 - Emerging Technologies Towards Sustainable Manufacturing. 22 - 23 September 2014, Melaka, Malaysia
Fused deposition modeling (FDM) is an Additive Manufacturing (AM) that allows a designer or engineer discloses a desired shape by simply drawing a design on the computer. It is also the most economical AM process. Despite these advantages, it has the biggest drawback that it requires post processing to produce a good surface finish of parts produce. This research studies the application of ultrasonic to a desktop FDM system. The idea is to transmit high vibration from the ultrasonic transducer to the FDM system particularly on the nozzle. However, the idea has yet to be proven. This paper aims to examine whether the FDM nozzle is able to withstand the high vibration transmitted. The project was carried out using a CAD and ANSYS software. The CAD software is used to develop a 3-dimensional model and the ANSYS software is used to perform static and vibration analysis. 20 kHz to 30 kHz and 30 kHz to 40 kHz vibrations were applied. From the results of the analysis, the FDM can stand up to 40 kHz of frequency of vibration to the FDM nozzle. In addition, the lowest Factor of Safety obtained is 18.8975. Thus, it can be concluded that the nozzle of FDM can withstand the high vibration transmitted from the ultrasonic transducer.

7. Tagang, I.J., Pei, E., Robert, C.C., Higgett, N., Ismail, D.L., and Abdulrasheed I. (2014) “The role of appropriate footwear in the management of diabetic foot: Perspective of clinicians in a low resource setting”, Archives of International Surgery 4(1)
The use of appropriate footwear among patients with diabetes mellitus and those with diabetic foot problems has been documented to play a vital role in the prevention and treatment of the established foot disease. However, there is a paucity of literature on the role of clinicians in ensuring appropriate footwear among patients with diabetes mellitus. This paper explores current practice in the use of appropriate footwear in patients with diabetes mellitus among clinicians in Kaduna state, Nigeria. A self-administered structured questionnaire was developed. The questionnaire was divided into two sections: demographic (clinical area of specialization, number of years in practice) and footwear questionnaire. The footwear questionnaire focused on three themes: diabetic foot problems encountered, type of footwear worn, and the role of footwear in the prevention of diabetic foot complications. Data were processed and analyzed using Microsoft Excel 2007. Almost all the participants, 41 (91%), reported that foot ulcers could be related to inappropriate footwear. Most participants, 37 (82%), reported that ill-fitting footwear could be a major problem that leads to amputation. The shoe type reported to be most frequently worn by men were sandals (35%), slippers (26%), and half shoes (17%). The three commonest shoe types that women were reported to wear were slippers (45%), sandals (24%), and half shoes (18%). This study shows that the use of appropriate footwear in the prevention of diabetic foot complications is suboptimal. It is important that healthcare professionals support and stimulate research in establishing a diabetic footwear program.

8. Pei, E. (2014) "4D printing – Revolution or Fad?", Assembly Automation, 34(2)
This feature article aims to review state-of-the-art developments in additive manufacture, in particular, 4D printing. It discusses what it is, what research has been carried out and maps potential applications and its future impact. The article first defines additive manufacturing technologies and goes on to describe the state-of-the-art. Following which the paper examines several case studies and maps a trend that shows an emergence of 4D printing. The case studies highlight a particular specialization within additive manufacture where the use of adaptive, biomimetic composites can be programmed to reshape, or have embedded properties or functionality that transform themselves when subjected to external stimuli. This paper discusses the state-of-the-art of additive manufacture, discussing strategies that can be used to reduce the print process (such as through kinematics); and the use of smart materials where parts adapt themselves in response to the surrounding environment supporting the notion of self-assemblies.

9. Tagang, I.J., Chen, C.C., Pei, E. and Higgett, N. (2013) "Determination of Comfort and Performance Properties of Upper Materials for Diabetic Footwear Construction", Materials Science and Technology Society of Nigeria Conference, National Institute of Leather Science and Technology, NILEST, Zaria.
This work investigates comfort and performance properties of selected shoe upper materials manufactured in Nigeria for their suitability for diabetic footwear construction. The research was carried out using approved methods of analysis as per the International Union of the Society of Leather Technologies and Chemists Official Methods for Physical Analysis (1996). Key parameters studied include thickness, water vapour permeability, tensile strength etc, with recorded values of up to 2.23mm, 25.33mg/cm2/h and 23N/mm2 respectively. The results obtained were found to be similar to the findings of previous studies and in conformity to set standards. The research findings demonstrate that diabetic footwear made with selected upper leathers could improve foot health of the diabetic foot. The paper also highlights the need for further research using composite specimens of both upper and lining, soling materials and insoles in order to explore the best materials combination that may improve foot health of people suffering with diabetes.

10. Yin, Y., Pei, E. and Ranchhod, A. (2013) "The Shopping Experience of Older Supermarket Consumers", Journal of Enterprise Information Management, 26(4)
The purpose of this research is to investigate the difficulties and challenges faced by the older supermarket consumers in order to form insights into potential ways of applying IT support and design solutions within the supermarket service for older consumers. The rationale for this research stemmed from observations and discussions with supermarkets with regards to the use of IT and better process design for a growing segment of their consumer base.A mixed research methodology was used for this research. Firstly, an ethnographic approach based on direct observations was felt appropriate as this would offer a visual unbiased view of the processes involved in the shopping experience. Secondly, it was felt that it would be appropriate to support these findings with semi-structured interviews. The data was clustered to provide contextual awareness of the problems involved within the shopping experience.The findings indicated a range of areas where senior consumers faced difficulties. One major problem was around understanding where certain products were placed on shelves and why. The other areas of concern were access to products (shelf height), poor signage, labelling and inappropriate portion sizes.The main research limitation is the small sample size that was studied. Obviously with a much larger sample a wider range of problems would be uncovered. The other area of concern is the fact that studying particular customers invades the privacy of customers that are inadvertently caught up on videos. In future, it may make sense to get participants to film themselves and talk into smart mobiles, recording real-time data.The research indicates that it is important for supermarkets to improve signage and customer support, and use IT more freely in most areas. The use of electronic ink signage is a new and important area that they could invest in. This would allow real-time updates.As many countries are faced with growing numbers of senior citizens, it is important that their lives are made easier and the shopping experience improved.There are limited attempts at the use of an ethnographic approach to explore elderly consumers’ shopping experiences in the UK. The existing studies do not look at the practicalities of everyday shopping problems faced by this segment of the population. It also adds value to the retailers’ understanding of the behaviour patterns of this important customer segment, at the same time offering solutions to certain problems such as signage and directions through the utilisation of IT.

11. Pei, E. (2013) "Design Futures: The use of Additive Manufacture in Product Design Education" Rapid Prototyping Conference, Driving 21st Century Innovation. Amsterdam, 9-10 April 2013
(Abstract not available)

12. Liu, B.J., Campbell, R.I. and Pei, E. (2013) "Real-time Integration of Prototypes in the Product Development Process", Journal of Assembly Automation 33(1)
The purpose of this paper is to identify the strengths and weaknesses associated with physical and virtual prototyping and propose an approach that utilises a real-time integration of both methods through an automated process. Following a literature review, the paper presents the results of a survey investigating the current use of prototyping. It then discusses a series of trials that were developed for the proposed tool. Physical and virtual prototypes are not competitive but rather complementary. An integrated real-time system would reduce cost and shorten the product design process. This paper provides recommendations on how real-time integration of both physical and virtual prototypes could potentially streamline the new product development process.

13. Evans, M.A., Pei, E. and Campbell, R.I. (2013) Making the Tacit Explicit: Developing Tools to Support Collaboration During Industrial Design and Engineering Design Practice. In Evans, M, Nimkulrat, N, Niedderer, K (ed) In Proceedings of International Conference 2013 of the Design Research Society Special Interest Group on Experiential Knowledge, EKSIG 2013: Knowing Inside Out - Experiential Knowledge, Expertise and Connoisseurship, Loughborough University, UK. 4-5 July 2013. pp.1-6.
Industrial designers employ an extensive range of media and techniques at various times during professional practice. Whilst general patterns of use are acknowledged, such as loose sketches at the beginning of product development and full prototypes at the end, the nuances of use for specific design representations remain elusive. Having identified problems in communication during product development, the researchers identified a lack of understanding in the use of design representations as a key issue. This paper reports on research to enhance communication during product development by making tacit knowledge on the use of design representations explicit. This was achieved through the development of two design tools called CoLab and iD Cards.Phase 1 of the project identified barriers to communication through semi-structured interviews with 61 industrial designers and engineering designers at 17 industrial design consultancies. Phase 2 explored the nature of design representations and categorized 35 types as sketches, drawings, models or prototypes using semi-structured interviews with both industrial designers and engineering designers, with differences in use between the two groups becoming apparent. Phase 3 used a process of information design to translated the findings and data from Phase 2 into the card -based CoLab design tool that included the taxonomy and indication of when the design representations were used by industrial designers and engineering designers and for what types of information. Changes were made after appraisal and the final tool was validated through semi-structured interviews with 43 industrial design and engineering design practitioners and observation. Phase 4 disseminated the research output with the support of the Royal Academy of Engineering (RAE) in the UK (CoLab web-based design tool) and Industrial Designers Society of America (IDSA) in the USA (iD Cards physical design tool). The paper concludes that the use of appropriate research methods that integrate literature based sources with practitioner engagement has the potential to elicit valuable and unexpected tacit knowledge. It also acknowledges that whilst the outcomes from such research can be enthusiastically received, translation into a format for effective dissemination can be a challenging and time-consuming process. However, with confidence in outcomes and a desire to disseminate, opportunities can be identified if researchers are prepared to be flexible and adapt to stakeholder needs.

14. Maidin, S., Pei, E. and Campbell, R.I. (2012) "A Taxonomy of Design Features for Additive Manufacture" International Conference on Design and Concurrent Engineering 2012 (iDECON 2012), Universiti Teknikal Malaysia Melaka, 15-16 Oct 2012. ISBN: 978-967-0257-16-7
The use of Additive Manufacture (AM) in New Product Development (NPD) supports creativity, reduces tooling costs and enhances the development process. Despite these advantages, there is still lack of available information to empower designers to take full advantage of AM. It is proposed that a taxonomy of AM-enabled design features will serve as a rich source of information for students and practitioners. These features refer to aspects of a product’s form or other attributes that would be uneconomical or expensive to be produced with conventional methods and thus better suited to be made by AM. Despite the fact that similar knowledge-based tools are available, they are largely segregated. In light of this, the paper aims to define and categorise the arrangement and classification of key reasons for using AM based on four measures encompassing orthogonality, spanning, completeness and usability. Following several iterations, four taxons were derived, consisting of user requirement, functionality, parts consolidation and aesthetics. The next stage of this research aims to incorporate the taxonomy as a design support tool for AM.

15. Maidin, S., Campbell, R.I. and Pei, E. (2012) "Development of a Design Feature Database to support Design for Additive Manufacturing" Journal of Assembly Automation 32(3)
The purpose of this paper is to propose a method to aid design practitioners and students towards the design of additive manufactured products or parts produced using laser sintering (LS). A design feature taxonomy was first developed as a guide for the development of a computer-based design support tool. It comprised four taxons based on the reasons for utilising additive manufacturing (AM). These were user fit requirement, improved product functionality, parts consolidation and improvement of aesthetics or form. Each of the requirements was further expanded into 13 sub-categories that contained examples of various design features that was then represented in the form of an MS Access database. Results from user trials of the database provide evidence to show the potential of the database, as it enables users to easily visualise and gather information about AM design features. The paper describes a database, the aim of which is to serve as a collective source of information for design features produced by AM and as a method to aid the conceptual design process of AM parts or products.

16. Dean, L. and Pei, E. (2012) "Experimental 3D Digital Techniques in Design Practice" The 2nd International Conference on Design Creativity (ICDC2012) Glasgow, UK, 18th-20th September 2012
Experimentation is central to creative practice. Artists throughout the ages have explored, adopted and adapted the use of tools and techniques for creative means. The digital era has been no different; and as technology emerges, digital practice develops consequentially. Since the introduction of 3D computer graphics, practitioners have been creating virtual realms and digital objects in parallel. At the same time, advances in computer processing speeds, coupled with high-end technologies such as the availability of additive manufacture have allowed physical artefacts to be created on demand, leading to a proliferation of experimental practice. Whilst experimentation is the norm in art, commercial design tends to favour more established and formalised methodologies. For instance, software developers that aim to create dependency on their products adopt structured workflows that discourage practitioners from straying from the established path. In furthering the search for creativity, this paper argues that designers must look to the unorthodox experimentation of art and to harness the use of emerging technology. The paper reviews current literature and charts the rise of 3D digital design practice, with a central focus on work produced by means of additive manufacture. It examines several case studies on the use of experimental digital techniques in design practice before discussing the benefits and pitfalls of such an approach and speculates on future developments

17. Dean, L. and Pei, E. (2012) "Exploring the Use of Additive Manufacture for High Value Consumer Products" 13th Conference on Rapid Design, Prototyping & Manufacturing (RDPM2012) Lancaster University, UK, 22nd June 2012
High value consumer products have proved significant in the development of Additive Manufacturing (AM). Whilst the often whimsical outputs of this sector lack the economic importance of the aerospace industry or the humanitarian value of medical applications, they have arguably engaged the lay person in way that more technical fields have not. The consumer product market offers vast potential for AM. Added design value exploiting the free-form nature of the technology such as customisation and complexity can justify the use of a premium production process. To appeal to a market beyond the avant-garde buyer however, design investment should be matched by materials of quality and permanence. Metals AM processes, coupled with appropriate finishing, are offering materials indistinguishable from conventional manufacture. This paper will explore through case studies the increasing palette of materials and finishes available in high value goods from metal filled plastics through to sintered gold. Design factors relating to these processes will be discussed and the future needs of a developing market speculated upon

18. Pei, E. (2012) Viewpoint- "Design for Manufacturing". Journal of Assembly Automation 32(2)
At this time of writing, the latest Purchasing Managers’ Index (PMI) data from the Chartered Institute of Purchasing and Supply (CIPS) indicated that the UK Manufacturing has hit a 28-month low. As output, new orders and employment have declined; the UK manufacturing sector fell back into contraction to its lowest level since June 2009. It is a sign of low market confidence and uncertainty. In the report, the most worrying aspect is that new orders have nosedived most since March 2009 and output is now sustained through a backlog of work. The traditional manufacturing industries that have kept the UK economy buoyant is facing bleak times and the fact that the Eurozone is also in a crisis. Despite these troubled times, the UK Government hopes that precision engineering and high-value manufacturing sector will create jobs and help tackle record youth unemployment. One such industry is the aviation sector where design for manufacturing has been used as a good industry practice so that products can be manufactured more easily without sacrificing safety. Fundamentally, this can be achieved through two principles: reducing the number of assembly operations by part reduction; or by making the assembly operation easier to perform. This has been something of a holy grail to manufacturing industries where part reduction, cutting the use of fasteners and light-weight materials are favourable for cost savings.

19. Evans, M.A., Pei, E. and Campbell, R.I. (2011) "Making the tacit explicit through design tools: the development of a Colab and iD Cards to support industrial design and engineering design practice" International Conference 2011 of the DRS Special Interest Group on Experiential Knowledge - EKSIG 2011, University for the Creative Art, Farnham, UK
Industrial designers employ an extensive range of media and techniques at various times during professional practice. Whilst general patterns of use are acknowledged, such as loose sketches at the beginning of product development and full prototypes at the end, the nuances of use for specific design representations remain elusive. Having identified problems in communication during product development, the researchers identified a lack of understanding in the use of design representations as a key issue. This paper reports on research to enhance communication during product development by making tacit knowledge on the use of design representations explicit. This was achieved through the development of two design tools called CoLab and iD Cards. Phase 1 of the project identified barriers to communication through semi-structured interviews with 61 industrial designers and engineering designers at 17 industrial design consultancies. Phase 2 explored the nature of design representations and categorized 35 types as sketches, drawings, models or prototypes using is semi-structured interviews with both industrial designers and engineering designers, with differences in use between the two groups becoming apparent. Phase 3 used a process of information design to translated the findings and data from Phase 2 into the card-based CoLab design tool that included the taxonomy and indication of when the design representations were used by industrial designers and engineering designers and for what types of information. Changes were made after appraisal and the final tool was validated through semi-structured interviews with 43 industrial design and engineering design practitioners and observation. Phase 4 disseminated the research output with the support of the Royal Academy of Engineering (RAE) in the UK (CoLab web-based design tool) and Industrial Designers Society of America (IDSA) in the USA (iD Cards physical design tool). The paper concludes that the use of appropriate research methods that integrate literature based sources with practitioner engagement has the potential to elicit valuable and unexpected tacit knowledge. It also acknowledges that whilst the outcomes from such research can be enthusiastically received, translation into a format for effective dissemination can be a challenging and time consuming process. However, with confidence in outcomes and a desire to disseminate, opportunities can be identified if researchers are prepared to be flexible and adapt to stakeholder needs.

20. Pei, E., Campbell, R.I. and Evans, M.A. (2011) "A Taxonomic Classification of Visual Design Representations Used by Industrial Designers and Engineering Designers" The Design Journal 14(1)
In the context of new product development (NPD), research has shown that not having a common understanding of visual design representations (VDRs) has affected collaboration between industrial designers and engineering designers. The aim of the research presented in this paper was two-fold. Firstly, to identify the representations employed by industrial designers and engineering designers during NPD from a literature survey. Secondly, to define and categorize these representations in the form of a taxonomy that is a systematic organization of VDRs that are presently dispersed in the literature. For the development of the taxonomy, four measures encompassing orthogonality, spanning, completeness and usability were employed. It resulted in four groups consisting of sketches, drawings, models and prototypes. Validation was undertaken by means of an interview survey and further, presenting the taxonomy at an international conference. The results showed that no issues were raised by the respondents concerning the structure of the taxonomy or its components.

21. Pei, E., Campbell, R.I. and de Beer, D.J. (2011) "Entry Level RP Machines: How Well Can They Cope With Geometric Complexity?" Journal of Assembly Automation 31(2)
The purpose of this paper is to examine the limitations of entry-level rapid prototyping (ELRP) machines when fabricating objects with high complexity. The literature review provides an overview of RP technologies, followed by a discussion on the different levels of complexity in objects. The paper continues with a discussion on the definition of ELRP, followed by a number of experiments to explore the limitations of an ELRP system when fabricating complex models, and to compare the results obtained with those from a professional RP machine using standardised build parameters and the same acrylonitrile butadiene styrene material. Of the five complex models that were produced from the Rapman machine, four of them were affected by warping; also, support structures were difficult to remove due to the interwoven build pattern. The study also found that the Rapman parts were coarsely built as opposed to the Dimension parts that were less coarse. The Rapman parts were also much lighter due to the hollow internal structure, as compared to the dimension parts that were virtually solid. From a quantitative viewpoint, parts produced from the Rapman machine showed significantly greater average errors in both absolute and percentage terms. Users should bear in mind the restrictions of ELRP machines when fabricating complex shapes. The models may be prone to warping and the support structures could be difficult to remove. This paper allows developers to understand the restrictions when fabricating complex models on an ELRP machine. The findings will also enable manufacturers to develop better entry-level systems.

22. de Beer, D.J., Campbell, R.I. and Pei, E. (2011) "Additive Manufacturing in South Africa: Building on the Foundations" Rapid Prototyping Journal 17(2)
In a previous Rapid Prototyping Journal paper, the authors reviewed the first decade of rapid prototyping (RP) use within the Republic of South Africa (RSA). The paper analysed its strengths, weaknesses, opportunities and threats, and proposed a “road map” for future development. Much has happened in the intervening years since that article was published and this paper seeks to update readers on the current situation in RSA. In particular, it reports the extensive development of research in the field of RP and additive manufacturing (AM). The paper uses a literature review approach combined with reflective analysis to distill the most important developments within the RP community in RSA since 2004. These are compared to the previous road map to ascertain if there are any required actions that have been overlooked or any additional lessons that have been learnt.The paper shows that there has been good progress against the previous road map and that current plans should remain in place with the addition of a greater educational dimension. This paper provides readers with an overview of important RP/AM developments in the RSA. The analysis from this paper will aid RSA academics, industrialists and government agencies to assess their performance and to plan for their future roles within the RP community.As with the previous paper, this paper provides a useful model for other countries to follow since it demonstrates both good practice but also the need to learn from past experience.

23. Evans, M.A. and Pei, E. (2011) "Communicating and Contextualising New Product Development Tools and Methods for Engineering Students". Royal Academy of Engineering, Higher Education Academy Engineering Subject Centre Dissemination Seminar (13 September 2011)
The nature of New Product Development (NPD) is poorly understood by undergraduate engineering students but can be a challenging and rewarding career for those who chose to work in the field. The aim of this project was to provide a web-based tool that would make the design elements of undergraduate courses more attractive by showing how knowledge translates to real products and to provide real life examples of the design process to help students to understand and relate to abstract engineering design principles. Some of the content of the tool, called CoLab, was derived from a PhD that was undertaken at Loughborough Design School by Dr Eujin Pei and supervised by Dr Mark Evans (with a background in industrial design) and Dr Ian Campbell (with a background in engineering design). The CoLab website supports understanding in the nature of NPD by providing 35 examples of the key sketches, drawings, models and prototypes that are used by both engineering designers and industrial designers. To facilitate understanding and collaboration, the taxonomy is extended to provide information on the different ways in which engineering designers and industrial designers use the 35 design representations i.e. when they are used and what types of information (design or technical).

24. Pei, E. and Yin, Y. (2011) "An Ethnographic Approach towards Understanding the Food Shopping Experience of the Elderly Consumer". Tsinghua-DMI International Design Management Symposium 2011, Hong Kong, 3-5 Dec 2011
The elderly consumer has become more attractive to food retailers as they have a higher disposable income and set aside a larger budget for their groceries . From the literature review, it was found that very little studies have focused on their retail needs and research in the United Kingdom is limited. In addition, previous studies adopt a quantitative approach through surveys or questionnaires and the results may not be a true account of the current scenario. The aim of this research is to investigate the current difficulties and challenges associated with supermarket food shopping among senior consumers in the United Kingdom so as to improve retail service design for this group of consumers. A qualitative ethnographic approach, that combines direct observations and semi-structured interviews, was employed to discover ageing consumers’ natural supermarket shopping behaviours and their attitude and satisfactions of the current service from supermarket retailers. Aspects such as the use of trolleys and baskets; store layout and aisles; shelves and freezers; products; customer service; and the checkout experience were investigated. In this project, 14 elderly participants were invited and asked to undertake their usual shopping, followed by the task of finding and identifying 3 items at 2 different supermarket retailers. The purpose of the 3 items was to serve as a benchmark of issues that the participants faced at both stores. A box of icing sugar was chosen as it was found that its product location was inconsistent; the bottle of basil was selected as it was found that the packaging for similar herbs were identical; and the box of fish fingers would be a representative of the frozen food section and to find whether the glass doors were an issue. The participants were observed in a non-intrusive way and at the end of each shopping trip, they were given a face-to-face semi-structured interview to elicit additional feedback and to confirm the observation findings. The key problem areas that were found include access to products, size of packaging and signage. The problem of reaching high and low shelves is not unique to only shoppers in the United Kingdom and this barrier was also identified in other developed countries. In terms of the size of packaging, food products that were sold in bulk were unpopular among senior citizens as they were unable to transport them home and they would have a problem finishing the food. Lastly, in terms of signage, it was observed that because senior citizens were more likely to have eye ailments and poor posture, most of the signs mounted on the ceiling were less effective for them. This research has confirmed several key problems in the supermarket environment, and the study has provided greater awareness for retailers to consider their special needs and to build towards a more inclusive retail experience.

25. Dong, H., Pei, E., Chen, H. and Macredie, R. (2011) "Visualising Ergonomics Data for Design". 18th International Conference on Engineering Design (ICED11). Copenhagen, Denmark, 15-18 August 2011
Existing ergonomics data are not effectively used by designers; this is mainly because the data are not presented in a designer-friendly format. In order to help designers make better use of ergonomics data, we explored the potential of representing existing ergonomics data in a more dynamic and visual way, and making them look more relevant to design. The Cambridge Engineering Selector (CES) was adopted to turn static ergonomics data into manipulative and comparative data sets. Contextual information in a visual format was added; clearer illustrations and scenarios relevant to design were developed; design case studies were compiled and linked to the relevant ergonomics data sets – the process resulted in a new design support tool: the ErgoCES. The tool was consequently brought to both design students and professionals for evaluation. The results suggested that the ErgoCES had helped making ergonomics data more accessible to designers, and many new features (e.g. scenarios and case studies) were highly valued by the designers. Among the participants, 100% of the design students and 79% of the professionals indicated that they would use the tool when it becomes widely available.

26. Dong, H., McGinley, C., Nickpour, F., Chen, H. and Pei, E. (2011) "Evaluating Inclusive Design Tools: An Insight" Proceedings of the Include 2011, Helen Hamlyn Centre for Design, Royal College of Art, UK
Over the years, there are a number of tools and methods developed to support inclusive design, and new tools and methods are being developed to plug existing gaps or meet new needs. However, there is a lack of evidence of how effective, or to what extent, these tools are used by design practitioners. This paper presents a study conducted with both professional designers and design students in evaluating a selected range of inclusive design tools. It was found that the designers had little awareness of the available tools and there was a significant difference between the viewpoints of professional designers and design students. Interface and visual presentation of the tools had a great impact on the perceived usefulness of the tools. The insights gained from the process are being used to assist the development of new tools that communicate user data to designers.

27. Pei, E. and Yin, Y. (2011) "Every little does indeed help" The Ergonomist No. 498 December 2011. Institute of Ergonomics & Human Factors, UK
Ageing has been closely linked to loss of agility and strength that makes shopping a challenge for the elderly. The results from this research have revealed a number of issues that senior shoppers face at supermarkets in the United Kingdom. From this research, the main difficulties include poor access to products where items were placed too high (67%); portions of food that were too large (54%); items placed too low (38%); and poor signage (33%). The problem of reaching high and low shelves is not unique to only shoppers in the United Kingdom and this has been reported among older consumers living in other developed countries. It is proposed that the access to products could be enhanced if existing shelves are redesigned to accommodate the anthropometric limits of senior shoppers, as well as strategising the position of products. The next problem concerns the size of packaging or multi-purchase products. This is supported by previous research which identified that senior citizens found it difficult to transport large and heavy products and the portions would be substantial for them. Multi-purchase promotions and the portions of food could be reduced to appeal to older people and those in single-households. The third difficulty faced by elderly consumers concerns store layout and aisles where signage was a key issue as they may be more prone to eye ailments and poor posture. Existing ceiling mounted signs were seen as less effective, leaving elderly shoppers feeling disadvantaged when navigating around the store. The shopping experience for consumers could be improved by having signs installed at an eye-level and ensuring that they can be seen from a distance. This study has built greater awareness and provided an increased research focus for the elderly shopper in the United Kingdom, highlighting the need for more inclusive design that could potentially achieve a customer-centred retail experience

28. Pei, E., Campbell, R.I. and Evans, M.A. (2010) "Development of a tool for building shared representations among industrial designers and engineering designers" CoDesign Journal 6(3)
Previous studies have demonstrated the importance of multi-disciplinary collaboration in New Product Development (NPD). As such, interactions between industrial designers and engineering designers have become increasingly important. This research project aims to build a shared understanding between the two disciplines during NPD. Following empirical research that revealed collaboration-related problem areas, as well as collecting data concerning the use of design representations, a card system was developed to provide information on the role and significance of design representations, leading to joint understanding, improved communication and creation of shared knowledge. When asked in the validation study if the system would foster collaboration, 68.2% of industrial designers and 63.2% of the engineering designers gave a good and excellent rating, indicating that the system could play a significant role towards the support of multi-disciplinary teamwork.

29. Evans, M.A., Pei, E. and Campbell, R.I. (2009) "Extending Sketches, Drawings, Models and Prototypes to Define a Taxonomy of 37 Design Representations for Improved Communication during New Product Development" International Conference Miami, USA, 23 - 26 September 2009
Today’s highly competitive global markets have highlighted the importance of industrial design and engineering design collaboration in new product development (NPD). NPD can be considered as a sequence of activities beginning with identifying market opportunities and ending with manufacture and sales (Pahl and Beitz 1996). To avoid costly rework and to reduce development time, effective externalisation of design concepts amongst NPD team members is crucial (Alisantoso et al. 2006). The ideas that initially take place in the form of language, graphics or actual objects (Goldschmidt 1997) must be externalised without unnecessary ambiguity if they are to be shared with others (Pipes 2007, Eissen and Steur 2008). The absence of a common language and mutual understanding and the ambiguous loosely defined nature of some representations has led to miscommunication, misinterpretation and ineffective working practice (Goel 1995). The aim of this research was to provide a more effective, consistent and clear understanding of design representations. The paper considers the nature of design representations and then explores the development, structure and content of the taxonomy of design representations that are employed by industrial designers and engineering designers during NPD. The taxonomy is finally appraised through a four-way evaluation.

30. Evans, M.A., Pei, E. and Campbell, R.I. (2009) "Two Professions Divided by an Un-common Language - Using 'CoLab' to Improve Collaboration between Industrial Designers and Engineering Designers" Engineering and Product Design Education Conference. Brighton, UK, 10 - 11 September, 2009
As two distinct professions working in the field of New Product Development (NPD), difficulties encountered during collaboration between industrial designers and engineering designers are widespread and well documented [1, 2, 3,4]. Having acknowledged the challenges faced during interaction between these two professions, a three year research programme was undertaken with the aim of producing a tool that would remove or significantly reduce some of the problems. Working with a Ph.D student, the methodology involved a literature review; identification of problems via practitioner interviews/observations; definition of a taxonomy of design representations (35 in total); development of a design tool; and final validation by interviews and a design diary. The tool comprises a set of cards divided into three packs. The central feature of each pack is the provision of information on the role and significance of design representations used during NPD. When employed, the cards facilitate the use of a common vocabulary, creating shared knowledge and empathy towards the related yet distinct working practices of each group. Following a pilot validation, interviews to assess the significance of the cards were undertaken with 29 industrial designers and 36 engineering designers. Many of the interviewees were senior designers from multinational companies. Having employed the cards, when asked if the system would foster enhanced collaboration, the feedback was overwhelmingly positive, with 68% of industrial designers giving a positive response (27% neutral) and 63% of engineering designers (37% neutral). This paper provides an overview of the research methodology/outcomes and content/use of the system.

31. Evans, M.A., Pei, E. and Campbell, R.I. (2009) "The Development of a Design Tool to Improve Collaboration between Industrial Designers and Engineering Designers", Proceedings of the Eighth European Academy of Design International Conference, Malins, J., Robert Gordon University, UK, 2009, pp 161-165, ISBN 978 1 901085 97 6
As two distinct professions working in the field of New Product Development (NPD), difficulties encountered during collaboration between industrial designers and engineering designers are widespread and well documented (Persson and Warell 2003, Cross 1985, Kim 2006). Having acknowledged the challenges faced during interaction between these two professions, the authors undertook a three year research programme to produce a tool that would remove or significantly reduce some of the problems encountered. Working with a PhD student, the methodology employed by the research team involved a literature review; identification of problems via practitioner interviews/observations; definition of a taxonomy of design representations (34 in total); development of a design tool; and final validation by interviews and design diary. The paper describes the development and nature of the design tool, called ‘CoLab’ which comprises a set of cards divided into three packs. The central feature of each pack is the provision of information on the role and significance of design representations used during NPD. When employed, the cards facilitate the use of a common vocabulary, creating shared knowledge and empathy towards the related yet distinct working practices of each group. Following a pilot validation and minor modifications, interviews to assess the significance of the cards was undertaken with 29 industrial designers and 36 engineering designers. Many of the interviewees were senior designers from multinational companies. Having employed the cards, when asked if the Colab system would foster enhanced collaboration, the feedback was overwhelmingly positive, with 68% of ndustrial designers giving a positive response (27% neutral) and 63% of engineering designers (37% neutral).

32. Pei, E., Evans, M.A. and Campbell, R.I. (2008) "Building a Common Ground: The Use of Design Representation Cards for Enhancing Collaboration between Industrial Designers and Engineering Designers", Proceedings of the 2008 Design Research Society Conference, Durling, D. (ed), Sheffield Hallam University, Undisciplined - Design Research Society Conference
To achieve success in today’s commercial environment, manufacturers have progressively adopted collaboration strategies. Industrial design has been increasingly used with engineering design to enhance competitiveness. Research between the two fields has been limited an d existing collaboration methods have not achieved desired results. This PhD research project investigated the level of collaboration between industrial designers and engineering designers. The aim is to develop an integration tool for enhanced collaboration, where a common language would improve communication and create shared knowledge. An empirical research using questionnaires and observations identified 61 issues between industrial designers and engineering designers. The results were grouped and coded based on recurrence and importance, outlining 3 distinct problem categories in collaborative activity: conflicts in values and principles, differences in design representation, and education differences. A taxonomy further helped categorise design representations into sketches, drawings, models and prototypes. This knowledge was indexed into cards to provide uniform definition of design representations with key information. They should benefit practitioners and educators by serving as a decision-making guide and support a collaborative working environment. A pilot study first refined the layout and improved information access. The final validation involving interviews with practitioners revealed most respondents to be convinced that the tool would provide a common ground in design representations, contributing to enhanced collaboration. Additional interviews were sought from groups of final-year industrial design and engineering design students working together. Following their inter-disciplinary experience, nearly all respondents were certain that the cards would provide mutual understanding for greater product success. Lastly, a case study approach tested the cards in an industry-based project. A design diary captured and analysed the researchers’ activities and observations on a daily basis. It revealed positive feedback, reinforcing the benefits of the cards for successful collaboration in a multi-disciplinary environment.

33. Pei, E., Evans, M.A. and Campbell, R.I. (2008) Exploring the collaboration between industrial designers and engineering designers. Education Feature, International Council of Socieities of Industrial Design Available from: http://www.icsid.org/education/education/articles491.htm
In the global marketplace, it is essential that well-designed products are produced within the shortest possible lead-times. Manufacturers must therefore endeavour to utilize best practice for the efficient control and management of new product development. To enhance competitive advantage, industrial design has been increasingly used as a strategic resource in conjunction with collaboration with engineering design. This study discusses the findings of empirical investigations undertaken in 2006 that recorded the nature of interaction between industrial designers and engineering designers in Singapore. The research posed the following questions: (1) How and when do industrial designers and engineering designers work together? (2) What leads to successful or poor collaboration? What factors influence collaboration and can they be categorized? (3) Do representation tools affect collaboration? (4) What are the characteristics for a successful tool for effective collaboration between industrial designers and engineering designers.

34. Pei, E., Evans, M.A. and Campbell, R.I. (2007) "Them and Us?: Exploring the Collaboration between Industrial Designers and Engineering Designers", Proceedings of the 2007 Industrial Designers Society of America International Education Symposium, Cullen, C., Connecting, San Francisco, USA, pp 217-223
In the global marketplace, it is essential that well-designed products are produced within the shortest possible lead-times. Manufacturers must therefore endeavour to utilize best practice for the efficient control and management of new product development [1, 2]. To enhance competitive advantage, industrial design has been increasingly used as a strategic resource [3] in conjunction with collaboration with engineering design. This study discusses the findings of empirical investigations undertaken in 2006 that recorded the nature of interaction between industrial designers and engineering designers in Singapore. The research posed the following questions: How and when do industrial designers and engineering designers work together? What leads to successful or poor collaboration? What factors influence collaboration and can they be categorized? Do representation tools affect collaboration? What are the characteristics for a successful tool for effective collaboration between industrial designers and engineering designers

35. Pei, E., Campbell, R.I. and Evans, M.A. (2007) "Investigating Collaboration between Industrial designers and Engineering Designers: A Singapore Context", Proceedings of the 2007 International Conference on Manufacturing Automation, Gibson, I., National University of Singapore, ISBN 978 981 05 8089 6
In the competitive commercial environment, ‘time to market’ is a key issue. Global markets demand well-designed products of high quality with best possible prices and short lead times. To facilitate this, manufacturers have adopted concurrent product development approaches, spearheaded by collaboration strategies. As a result, product development has seen more attempts at greater integration activity among the disciplines of industrial design (ID) and engineering design (ED). This paper gives an overview of current collaboration methodologies used by industry and investigates the level of collaboration between IDs and EDs in the Singapore context. Empirical research through interviews and observations outline three distinct issues in collaborative activity, namely: conflicts in values and principles, different tools and methods used for representation, and differences in cross-functional education. The findings reveal a continuing gap between ID and ED, and the authors propose several approaches for future research. More importantly, this study highlights the importance of design collaboration and brings to attention current industry issues with the aim of achieving a more effective product development process.

36. Pei, E. (2009) "Building a Common Language of Design Representations for Industrial Designers & Engineering Designers". PhD Thesis, Department of Design and Technology, Loughborough University, UK.
To achieve success in today’s competitive environment, companies are realising the importance of design collaboration during new product development. The aim of this research was to develop a collaborative design tool for use by industrial designers and engineering designers. To achieve this, a literature review was undertaken to understand the working relationship among the two disciplines during new product development. Following this, empirical research through interviews and observations outlined three problem areas: conflicts in values and principles; differences in education; and differences in representational tools and methods. The latter was chosen because the problem area of design representations was found to be highly significant. In looking at bridging differences in design representations, a taxonomy comprising 35 forms of sketches, drawings, models and prototypes was generated. A second stage of empirical research was conducted to establish the popularity of each representation and the type of design / technical information that industrial designers and engineering designers communicated with. The information was indexed into ‘CoLab’ cards that would enable the two disciplines to gain joint understanding and create shared knowledge when using visual design representations. Following a pilot evaluation and minor modifications, student and practitioner interviews with a case study were employed to assess the significance of CoLab. The findings revealed that a majority of the interviewees felt that the tool had built a common ground through having a common understanding in use of visual design representations.  

  

 
 

Editorials
2. Pei, E. (Guest Ed.) (in development) Rapid Prototyping Journal Special Issue

1. Pei, E. and Bhatia S. (Eds.). (2012) "Design for All". Design for All Institute of India, 7(7)
 

Media
1. Evans, M.A. and Pei, E. (2014) iD Cards Smartphone App, Design Practice Research Group, Loughborough University and Industrial Designers Society of America. Available from: http://www.youtube.com/watch?v=ZgvjhywMSwY&feature=youtu.be
2. Evans, M.A. and Pei, E. (2014) iD Cards pdf, Design Practice Research Group, Loughborough University and Industrial Designers Society of America. Available from: http://www.lboro.ac.uk/media/wwwlboroacuk/content/lds/downloads/research/researchgroups/designpractice/IDSA%20iD20Cards.pdf
3. Evans, M.A., Campbell, R.I. and Pei, E. (2014) CoLab - Supporting communication and collaboration between industrial designers and engineering designers, Design Practice Research Group, Loughborough University, Royal Academy of Engineering. Available from: http://www.colab.lboro.ac.uk
4. Evans, M.A. and Pei, E. (2010) "ID Cards" Loughborough University, UK. ISBN: 978 1 907382 35 2
An accessible and portable tool to facilitate understanding of design tools used during new product development. Two card covers enclose an A3 fold-out sheet with 32 of the key sketches, drawings, models and prototypes during product development. Project funded by the Industrial Designers Society of America.

Article Contributions
1. Evans, M.A., Graham, I., Pei, E. and Cheshire, D. (2014) DiD - Digital Industrial Design, Design Practice Research Group, Loughborough University, Higher Education Funding Council for England (Vitae). Available from: http://www.lboro.ac.uk/microsites/lds/did
2. Pei, E. (2014) "4D Printing – A Paradigm Shift in Additive Manufacture", 3D Printing Industry, Industry Insights. [Accessed 4 July 2014]. Available from: http://3dprintingindustry.com/2014/07/04/4d-printing-paradigm-shift-additive-manufacture
3. Pei, E. (2014) “Learning Outcomes”, Standards Outlook 2014, Working in Education Case Study, British Standards Institution, March 2014.
4. Pei, E. (2013) “DMU News: A Way of Touching Sound”, De Montfort University News, July 2013. Available from: http://www.dmu.ac.uk/about-dmu/news/2013/june/a-way-of-touching-sound.aspx
5. Pei, E. (2012) “Ethnography in Action! Investigating the Experience of Silver Shoppers”, IDR Inclusive Design Research Newsletter, 7 March 2012 No. 29

 

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